If you hit △, O, X, and ▢ simultaneously, DC loses another video game job to Troy Baker.
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Albert Wesker Streams Badly
In the pixelated world of zombie apocalypses and bio-organic weapons, D.C. Douglas has left an indelible mark as the voice of Albert Wesker in the iconic “Resident Evil” series. But while Douglas’s voice acting might send shivers down your spine with its perfect blend of menace and charisma, his skills at streaming these very games on Twitch are a different story altogether—hilariously less threatening and infinitely more human.
When D.C. Douglas streams “Resident Evil,” it’s less about the suave, superhuman maneuvers of Wesker and more about the all-too-relatable blunders of a mere mortal trying to navigate a survival horror game. Fans of the series will recognize titles like “Resident Evil: The Umbrella Chronicles,” “Resident Evil 5,” and “Resident Evil: The Darkside Chronicles,” where Wesker’s calculated villainy is front and center. In Douglas’s hands, however, gameplay often turns into a comedy of errors.
For starters, the smooth, controlled villainy of Wesker is nowhere to be found when Douglas takes the controller. Picture this: Wesker, the mastermind capable of orchestrating complex global conspiracies, forgetting to reload his weapon in the heat of a zombie onslaught. That’s Douglas for you—chatting amiably with his Twitch viewers, completely oblivious to the low ammo warning flashing ominously on the screen.
And then there’s the navigation. Anyone familiar with the labyrinthine layouts of “Resident Evil” games knows that a sense of direction is crucial. Wesker, with his superhuman abilities, would traverse these with chilling precision. Douglas, on the other hand, might as well be walking around with a blindfold. Watching him wander back into the same dead-end he’s visited three times in the past ten minutes is an exercise in patience and amusement. “Didn’t we just pass that overturned police car?” you might ask. Yes, yes, we did—several times.
Survival horror also demands a tactical approach to resource management. This is yet another area where Douglas’s approach is delightfully haphazard. Where Wesker would cunningly conserve ammo and carefully deploy health sprays, Douglas is notoriously generous, spraying bullets like party favors and using health items at the slightest scratch. His inventory management often looks less like strategic preparation and more like a yard sale in progress.
Despite the chaos, or perhaps because of it, Douglas’s streams are incredibly endearing. His willingness to laugh at himself, coupled with his interactions with fans, makes each session feel like a gathering of friends rather than a showcase of gaming prowess. It’s a stark contrast to the cold, calculating Wesker, and it humanizes Douglas in a way that’s rare for celebrities in the gaming world.
In games like “Resident Evil 5,” where precision and planning are key to defeating enemies like the Uroboros and surviving the harsh environments of Kijuju, Douglas’s style is refreshingly whimsical. He might run from a chainsaw-wielding Majini straight into a swarm of infected, but he does it with such good cheer that it’s hard not to root for him—even as he’s making every possible mistake.
In summary, if you’re tuning into D.C. Douglas’s game streams for a masterclass in “Resident Evil” gameplay, you might be in for a shock. But if you’re there for a good laugh and some charmingly inept zombie-fighting escapades, then you’ve hit the jackpot. Douglas provides a stark reminder that even the voices behind gaming’s greatest villains are human after all—and gloriously so. — TSG Management