Connor Fogarty: A Voice Built for Villains, Visionaries, and Very Odd Vampires
There are voice actors, and then there are those rare creatures who seem to step out of the booth with a cape, a plan, and a suspiciously well-timed dramatic pause. Connor Fogarty is one of those. Portland-born and Los Angeles-honed, he’s become a go-to presence in contemporary games and anime, the kind of actor who can purr menace as a calculating overlord at 10 a.m., switch to a cool-headed security officer before lunch, and still have the breath support to sermonize as a world-remaking philosopher by mid-afternoon. If you’ve run for your life in Dead by Daylight, schemed through Fortnite, debated metaphysics in Shin Megami Tensei III: Nocturne HD Remaster, patrolled the Settled Systems in Starfield, or traded secrets in Warhammer 40,000: Rogue Trader, you’ve likely crossed paths (and swords) with Fogarty’s work.
The Breakout Antagonist: Wesker in Dead by Daylight
When Behaviour Interactive brought Resident Evil’s mastermind into the fog, Fogarty supplied the chilly charisma. As Albert Wesker—“The Mastermind” himself—in Dead by Daylight (Project W), Fogarty’s delivery has the clinical disdain of a scientist who’s already solved the equation and is merely humoring your attempts at algebra. It’s one thing to sound dangerous; it’s quite another to radiate the cool, precise amusement of a predator dissecting a maze he designed. Players noticed. Streamers noticed. The internet noticed. And suddenly Fogarty’s voice was both a calling card and a calling-out: survivors learned to fear a certain cadence rounding the corner.
The Time-Thieving Vampire Tycoon: Kado Thorne in Fortnite
In Epic’s ever-evolving universe, Fogarty voices Kado Thorne—collector, time traveler, and part-time fashion icon—in Fortnite (Chapter 4 & beyond). Kado is the delightful contradiction only live-service storytelling can spawn: a suave resort owner who may also be a centuries-old revenant with a museum’s worth of stolen curios and a fondness for elaborate schemes. Fogarty threads the needle between urbane charm and predatory relish, giving Kado the air of someone who takes both tea and time-crime very seriously. It’s a performance that anchors an entire season’s vibe: boots-on-the-ground heists narrated by a voice that sounds like it’s already penned your epitaph in gold foil.
The Philosopher of Stillness: Hikawa in Shin Megami Tensei III: Nocturne HD Remaster
Antagonists in the Megami Tensei pantheon aren’t merely “bad guys”—they’re ideologues with entire metaphysical manifestos. Fogarty’s turn as Hikawa, the stoic architect of Shijima in Nocturne HD, is all economy and weight. He swaps bravado for inevitability, a low, measured timbre that makes apocalypse sound like a board meeting that should’ve been an email. The poise here is the point: Hikawa is persuasive because he seems insufferably reasonable, and Fogarty’s restraint sells the character’s terrible serenity better than fireworks ever could.
The Spy Master with Secrets: Kunrad Voigtvir in Warhammer 40,000: Rogue Trader
In Owlcat’s grimdark RPG, Fogarty voices Kunrad Voigtvir von Valancius, a master of whispers whose last name is as long as his list of contingencies. Warhammer roles invite a kind of operatic gravitas; this one adds courtly intrigue and a streak of treachery. Fogarty leans into the setting’s theatricality without tipping into caricature, tempering velvet politeness with razor intentions. The result feels like a toast poured just a little too generously: intoxicating, suspicious, and unforgettable.
The Spacefaring Constant: Starfield and the Art of “Additional Voices”
Big universes need believable background lives, and Fogarty contributes as UC Security in Bethesda’s Starfield. This sort of credit can look modest on paper but is deceptively hard: the voice must carry authority, inform the world, and never break immersion. Fogarty’s crisp, grounded line reads do exactly that—pushing narrative texture into places where silence would feel sterile. The game’s sheer scale means voices like his quietly hold up whole neighborhoods of story.
From Norse Sagas to MMO Necromancy
Fogarty’s range shows in titles that prize sonic identity. In God of War Ragnarök, he’s among the credited additional voices—those crucial threads that sew the tapestry between iconic leads. In World of Warcraft: Shadowlands, he appears as Gor’groth (as well as additional voices), a role that lets him flex the orcish necromancer register—muddy, menacing, and marvelously unhinged. These aren’t just “extras”; they’re tonal calibration points that keep massive productions tonally coherent.
Anime & Streaming Dubs: Kubo and Company
On the anime front, Fogarty voices Kubo in Netflix’s Vampire in the Garden, adding a measured, human counterpoint to the show’s mournful, lyrical worldbuilding. It’s a performance that slots neatly alongside his game villains: even when not the headline antagonist, he gravitates toward characters whose choices leave dents. Elsewhere he has appeared across anime and live-action dubs, the sort of resume that expands laterally as much as vertically—less a ladder, more a web of interesting corners.
Technique: Tension, Texture, Timing
If there’s a unifying trait across Fogarty’s roles, it’s composure. He understands that the scariest person in the room is usually the one who never raises their voice. His antagonists often arrive fully formed, with vowels that land like sealed envelopes and consonants that cut like opening knives. Breath is deployed as punctuation. Silences become part of the score. And when comedy peeks through—whether a knowing aside or a deliciously self-satisfied line—he lets the wink live in rhythm rather than volume.
Industry Savvy: Live Service, Franchise Logic, and Player Memory
Fogarty works in the hungry center of modern voice acting: live-service giants, prestige RPGs, and licensed universes. That means living with characters who may vanish for a patch and return with lore, a new hat, and three additional moral quandaries. Keeping vocal identity consistent across those iterations—while incorporating new design and direction—is a skill set unto itself. Fogarty’s Kado, Wesker, and Hikawa each demonstrate how to anchor a character so that players recognize them even as the world shifts underfoot.
On Being “The Voice You Didn’t Know You Knew”
It’s easy to celebrate the marquee roles, but Fogarty’s career also highlights how much of game storytelling rests on voices that establish place, mood, and continuity. Security calls in Starfield, ambient threats in World of Warcraft, ensemble textures in God of War Ragnarök—these are the unglamorous, highly technical performances that make blockbuster audio design feel “inevitable.” If the headliners are oil paintings, these are the frames and gallery lights. Fogarty does both.
Selected Credits (Verified)
- Dead by Daylight — Albert Wesker (“The Mastermind” / Project W) — voice.
- Fortnite — Kado Thorne — voice.
- Shin Megami Tensei III: Nocturne HD Remaster — Hikawa (and related roles as credited) — English dub.
- Warhammer 40,000: Rogue Trader — Kunrad (Kunrad) Voigtvir von Valancius — voice.
- Starfield — UC Security — voice.
- God of War Ragnarök — Additional Voices — voice.
- World of Warcraft: Shadowlands — Gor’groth / Additional Voices — voice.
- Vampire in the Garden — Kubo — English dub.
- Final Fantasy VII Remake — Additional Voices — voice.
Trajectory: From Portland Experiments to LA Polish
Fogarty’s biography reads like a practical syllabus for modern VO: early experimentation, technical training, mic discipline, and the good sense to surround himself with strong direction. Representation with SBV Talent adds a professional spine; the credits speak to trust from top studios and developers. Portfolio-wise, he has balanced title prestige (AAA tentpoles), franchise universes (Warhammer, Final Fantasy, WoW), and platform reach (console, PC, streaming). That kind of range isn’t random—it’s the compounding interest of consistency.
Why His Work Sticks
In a medium where players spend hours with a character, voices become a form of muscle memory. Fogarty’s antagonists feel “lived-in”: less cartoon malice, more policy memo. His line readings suggest history—private agendas, old rivalries, a calendar full of schemes. That’s why Kado sounds like he’s already stolen next season’s MacGuffin, why Wesker seems to know the exit before you enter, why Hikawa’s philosophy sounds drafted on stone tablets. You’re not just hearing a line; you’re hearing a worldview.
What’s Next (Probably More Trouble)
Live-service stories don’t end; they molt. Expect more Kado permutations, more Wesker Cameo requests, more RPG diplomats with suspiciously courteous diction. Fogarty’s wheelhouse—poised, articulate, faintly amused authority—fits neatly wherever games need a brain to go with their brawn. As the industry keeps blending cinema, systems, and seasons, actors like Fogarty become the connective tissue between “content drops” and character continuity.
For an authoritative, continually updated list of credits, see his page on IMDb.