D.C. Douglas Returns in Borderlands 4, Out Today!
It is with great pleasure (and a small sense of impending danger) that we announce Borderlands 4 has officially landed today. Among the mayhem, the loot, the explosions, and the existential robot crises, one voice emerges to haunt your dreams (in the best way possible): D.C. Douglas. Yes, that D.C. Douglas. You loved him as Burton in Borderlands 3. Now he joins a cast of icons, playing not one but several unforgettable roles: the prophetic “Propaganda” voice, the suicidal robot “Pew,” the duplicitous “Koto Lt.,” and the enigma known only as “Mychal.”
The Full Voice Cast You Need to Know
Here are the principal voice actors and their characters in Borderlands 4 (2025), so you can spot them in the credits or while your ears are bleeding from delight:
- Vex, the Siren — Judy Alice Lee
- Rafa, the Exo-Soldier — Alejandro Saab
- Amon, the Forgeknight — Ray Chase
- Harlowe, the Gravitar — Kimberly Brooks
- The Timekeeper — Dave Fennoy
- Rush — Delbert Hunt
- Levaine — Erica Luttrell
- Defiant Calder — Trevor Devall
- Moxxi (Mad Moxxi) — Brina Palencia
- Claptrap — Jim Foronda
- Zane — Cian Barry
- Amara — Zehra Fazal
- D.C. Douglas — voices of “Propaganda,” “Pew,” “Koto Lt.,” “Mychal” (multiple roles, many surprises)
In addition, there are supporting and additional voice roles around this core group, each adding texture to the madness, including NPCs, enemies, vendors, and the usual Borderlands-flavored verbal artillery.
Joel McDonald: The Voice-Director Who Herded Cats
It would be a disservice not to mention the wizard behind the mic: Joel McDonald, voice director. Yes, while everyone else was firing off one-liners or screaming over exploding loot-drops, Joel McDonald was behind the scenes making sure voices landed, timing clicked, and that the chaos somehow sounded like carefully orchestrated chaos. He’s responsible for wrangling these performances into something that elevates the script, rather than collapsing into pure absurdity (though the absurdity is part of the charm).

A Bit of History: Where Did All This Oddness Come From?
The Borderlands franchise began in 2009, when Gearbox Software released the original Borderlands, pitching a genre blend of first-person shooter + procedural loot + RPG elements. The setting was Pandora, the tone was irreverent, the style cel-shaded, and the promise: “you will find a bazillion guns.” :contentReference[oaicite:0]{index=0}
After success, the franchise expanded: Borderlands 2 in 2012 introduced new Vault Hunters, a memorable villain in Handsome Jack, and DLCs that became as beloved as base game content. Then Borderlands: The Pre-Sequel, then Borderlands 3 in 2019, followed by spin-offs such as Tiny Tina’s Wonderlands and New Tales from the Borderlands. The series has earned praise for its loot systems, co-op gameplay, humor (often dark, often absurd), and for pushing the envelope in how much weirdness can be packed into a shooter.
Now, with Borderlands 4, Gearbox introduces new Vault Hunters (Vex, Rafa, Amon, Harlowe), mechanics tuned for more freedom of movement, and ever-more insane opportunities for players to tiptoe into lawlessness—again.
About Gearbox Software & The New Era
Gearbox Software, founded in 1999 in Texas by Randy Pitchford and others, began by working on expansions and ports (Half-Life, etc.), then made its name with original franchises. Borderlands is among their crown jewels. :contentReference[oaicite:3]{index=3}
In recent years Gearbox has gone through significant corporate changes. After being part of the Embracer Group, Gearbox Entertainment—including Gearbox Software and its publishing arm—was acquired by Take-Two Interactive in mid-2024. Gearbox now operates under the 2K label, which means greater backing, but also higher expectations. :contentReference[oaicite:4]{index=4}
The Brilliance Behind the Madness: Writers, Producers, Director
Borderlands 4 is directed by Graeme Timmins. The writing team is led by Sam Winkler and Taylor Clark among others, who shape the dialogues, quests, and lore that underlie the jokes, betrayals, and existential robot crises. Executive Producer Chris Brock and Senior Project Producer Anthony Nicholson were instrumental in steering the production. The game is developed by Gearbox Software. Publishing and overall franchise rights are under 2K Games, with Gearbox Software as the creative engine. Joel McDonald as voice director ensures the voices hit just the right mix of gravitas and absurdity.
Out Now—Go Loot, Laugh, Maybe Cry
So what are you waiting for? Whether you’re a long-time Vault Hunter or brand new to chaos, grab your gear, load your guns, and dive into Borderlands 4. Listen for the clicks in the shadows, smile when “PropGanda” starts preaching, wince when “Pew” contemplates existence, side-eye “Koto Lt.” for being slippery, and try to decipher what “Mychal” is really up to. Because today the loot drops, the robots sing, and your ears are rewarded—and possibly traumatized—in all the right ways. Borderlands has come a long way, but the insanity? It’s still the main feature.
