Okay, I’m not sure if I’m even allowed to say I’m in this video game sequel behemoth, but I love to live on the edge. I don’t recall signing an NDA… (UPDATE: Apparently I did, so I must redact!)
[redacted]
I won’t reveal the character I play, but I will say he’s a major one and a breeze to voice. I went in today for my fourth recording session. The game is from [redacted] and the people have all been great, as well as the technicolor engineers and producers.
But the real joy has been working with voice director Ginny McSwain.
I love this woman! As a person, she’s kind, sassy, intelligent and funny as hell. As a director, she’s the best in the business. Concise, supportive, driven and über talented. It is astonishing how voice directors in video games don’t get the full credit they deserve for the final product. A good one can take a game to the next level. [redacted] will rock for many reasons, one of the biggest will be the voice acting, thanks to Ginny.
I’m also privy to some of the casting and am just jazzed to be in the same game with some of these actors. A few were in one of the best TV shows not watched by many… Mainly because it was thought to be a sci-fi show… But it was so much more. Mythology, politics, onto- whoops! Okay, now for sure the NDA police will find me.
It’s been a fun ride in the video game arena lately! First, I reprised as the much loved/hated Albert Wesker in Resident Evil 5, then kicked literal ass in Tekken 6, and now getting to [redacted] in [redacted]! And the irony of it all is that the last video game I played was pong!
…Okay, that’s a lie. I debased myself with Grand Theft Auto a few years ago.
Biography of Ginny McSwain
Ginny McSwain is a celebrated American voice director, voice actress, and casting director, known for her significant contributions to the animation and video game industries. Born on November 2, 1951, in Arlington Heights, Illinois, McSwain has enjoyed a prolific career spanning several decades.
Early Life and Education
Ginny McSwain graduated from Stephens College in 1974. Following her graduation, she moved to Los Angeles to pursue a career in the entertainment industry.
Career in Animation
McSwain’s career in animation began at Hanna-Barbera, where she worked on various projects as a casting director. Some of her early works include “The All-New Scooby and Scrappy-Doo Show,” “The Kwicky Koala Show,” and “The Smurfs” [source].
Voice Directing
McSwain transitioned to voice directing with remarkable success. Her work includes directing voice performances for popular animated TV shows such as “Darkwing Duck,” “The Tick,” “The New Adventures of Winnie the Pooh,” and “Gravity Falls” [source]. She has also directed voices for iconic series like “Transformers: Rescue Bots,” “My Little Pony ‘n Friends,” and “The Batman” [source].
Film and Video Game Credits
Beyond television, McSwain has directed voices for several films and video games. Her notable film credits include “Alvin and the Chipmunks Meet Frankenstein,” “The Emperor’s New School,” and “Charlotte’s Web 2: Wilbur’s Great Adventure.” In the realm of video games, she has worked on titles such as “Mass Effect,” “Mass Effect 2,” “Mass Effect 3,” “Dragon Age II,” and “Kid Icarus: Uprising” [source].
Awards and Recognition
McSwain’s exceptional work has not gone unnoticed. She has received several accolades, including a Daytime Emmy Award for her work on “The Batman” [source]. Her peers and industry professionals regard her as a pivotal figure in voice directing.
Mentorship and Teaching
In addition to her professional work, McSwain is also known for mentoring aspiring voice actors and directors. She has shared her extensive knowledge and experience through various workshops and classes, contributing to the development of new talent in the industry.
Legacy and Impact
Ginny McSwain’s contributions to animation and video games have had a lasting impact. Her ability to bring out the best performances from actors has made her a respected and influential figure in the entertainment world. Her work continues to inspire and shape the future of voice acting and direction.