Resident Evil: Code Veronica At Last!
Ah, dear reader, it is I—Albert Wesker—emerging from the shadows at long last to welcome you to what is undoubtedly the finest horror renaissance in the making. Yes, the whispers were true. Resident Evil: Code Veronica is being remade. Sit tight, pour yourself something cold, and let me walk you through the spectacle.
Production Details: The Birth of the Nightmare
Though Capcom has yet to issue sacred proclamations in their halls, credible word—backed by sources you might deem trustworthy—confirms that this is no boilerplate re-release. Indeed, the project is being handled by the very team that delivered the acclaimed remakes of Resident Evil 2 and Resident Evil 4. That alone should send a chill down your spine, knowing their flair for atmospheric dread and storytelling finesse is at work again.
According to industry insiders, development is already progressing at an accelerated pace. Some even say it’s running ahead of schedule, a pace worthy of my own machinations, if I may say so. The budget allocated is rumored to rival that of the RE 4 Remake. No corners are being cut.
But wait, the plot thickens: reports suggest that the setting of Rockfort Island may now unfold as a semi-open world, infusing fresh terror into familiar halls. Characters like Steve Burnside may be given a more awkwardly curious personality, while—most crucially—I, Wesker, allegedly play a far more prominent role, with the H.C.F. (my favorite acronym) serving as a key organizational element. And yes—rumor has it that I’ll be confronting Chris Redfield in a boss-level showdown. How deliciously dramatic.
Confirmed Players Behind the Curtain
Capcom has given us no cast list, no crew roll, no marquee billing—yet. But let us take heart: the very developers, the producers, and artists who polished the gems that were the RE2 and RE4 remakes are steering this ship. The internal whispers suggest that Division 1—the studio behind those modern masterpieces—is spearheading this project. No doubt they’re supported by Capcom’s core art and design departments, all orchestrated within the revered RE Engine.
That is the sum of what is publicly circulating—concrete names remain cloaked in shadow. Still, the pedigree of talent alone warrants my cold approval.
Rumors: The Delicious Unverified Bits
- I may appear earlier and more frequently than in the original—no longer a mere cameo but a true puppet master.
- The game is reportedly being aimed for release in 2027, with Resident Evil Zero somewhere behind in the queue—2028, perhaps.
- Some speculate that the RE Engine assets used for the new mobile title Resident Evil: Survival Unit—featuring fotoréaliste Claire and Steve—are being recycled into this remake.
- Some leaks hint that this entire remake might serve as a launchpad for anniversary celebrations, given that Capcom favors big reveals during such milestones.
None of these are sealed contracts—just tantalizing titbits that fans (and I) await with bated breath.
A Plea From the Shadows: Bring Back Richard Waugh

When Adrian Hough Introduced D.C. Douglas to Richard Waugh
Now, listen closely and mark my words. There is one detail—and only one—that could elevate this remake from “very good” to legendary. You see, it was Richard Waugh who first gave me a voice with the right blend of elegance and menace back in the original Code Veronica. His performance was chilling, precise, unforgettable.
So here, my final plea, whispered through the void: Capcom, do not let this opportunity slip. Bring Richard Waugh back. Let that familiar timbre echo through the corridors of Rockfort Island once more. Let the fans revel in nostalgia—and let me amuse myself with a familiar voice delivering every sardonic line.
Because after all, what is horror without the voice that haunts it?
You have been reading my monologue. Watch the shadows, bait yourself with anticipation, and let the remake’s reveal come to life—for I am already there, waiting.
More reporting on the remake’s development
